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    <title>2084</title>
    <link>https://2084.bigcartel.com</link>
    <description>Analog games about violence against the ruling class</description>
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      <g:id>120349668</g:id>
      <g:title>Puzzle</g:title>
      <g:description>&lt;p&gt;&lt;br&gt;&lt;strong style="background-color: rgb(255, 255, 255); color: rgb(34, 34, 34);"&gt;FLOOR 22: a 120 piece puzzle that is played by the residence of House Wieden.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Time: Days&lt;br&gt;&lt;br&gt;Section from the game House Wieden:&lt;br&gt;&lt;br&gt;To your left, the old woman is doing her puzzle. Her fingers, bent and knotted like tree roots, are as usual. She places a piece, then another, then another, as usual. But today, something is different. The puzzle doesn’t look as it normally does. The picture on the pieces isn’t the garden with the green grass, the flowers, the painfully bright blue sky. You lean in closer, squinting, and your heart beats in a new way, because instead you see something completely different.&lt;/p&gt;&lt;p&gt;The puzzle shows a man looking straight at you with wide open eyes. It’s as if he anticipated someone finding this picture eventually and wanted to get across the fact he was alive when the dogs began to eat him. The picture is blurry and dark, like it was taken in poor light by someone who shouldn’t have been taking pictures at all. And on one of his shoes, you can see something written with what could be pen or blood: “Floor 22.” You look at the jigsaw pieces all over the table, and the elderly woman’s crooked fingers fitting one in and then another. Slowly, and with a growing sense of dread, you understand the puzzle isn’t incomplete because she can’t finish it. She’s deliberately dismantling it.&lt;br&gt;&lt;br&gt;&lt;/p&gt;</g:description>
      <g:price>20.00 EUR</g:price>
      <g:link>https://2084.bigcartel.com/product/puzzle</g:link>
      <g:image_link>https://assets.bigcartel.com/product_images/428456235/puzzle.png</g:image_link>
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      <g:mpn>120349668</g:mpn>
      <g:condition>new</g:condition>
      <g:availability>in stock</g:availability>
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    <item>
      <g:id>120349548</g:id>
      <g:title>The Spark</g:title>
      <g:description>&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;strong style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);"&gt;THE SPARK&lt;/strong&gt;&lt;span style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);"&gt; is a solo tabletop game that fits inside a matchbox. You will light a real match, and you will have to solve a challenge before the flame reaches your fingers.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;It is over in less than a minute.&lt;br&gt;&lt;br&gt;The year is 2084. The machines do everything and you do nothing. You just watch. You correct. You click a button when the light blinks red. For this, they pay you in dust.&lt;/p&gt;&lt;p&gt;Tonight, you break into the warehouse. One match in your hand. The plan is simple. Light the stockpile, walk away and let the system burn.&lt;/p&gt;&lt;p&gt;Then you enter the main hall suddenly the lights snap on. He is sitting there.  The man who signs your checks. The man who has never said your name. The machine hums with hydraulics. &lt;/p&gt;&lt;p&gt;Your torch flickers. The exits lock behind you. There is no escape. There is only him.&lt;/p&gt;&lt;p&gt;THE SPARK comes with 6 different enemy cards. Each one has their own unique story and challenge to solve.&lt;br&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;em&gt;*This game was inspired by the warehouse fires of 2026. Workers set fire to warehouses when they did not get paid enough. &lt;/em&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;</g:description>
      <g:price>15.00 EUR</g:price>
      <g:link>https://2084.bigcartel.com/product/the-spark</g:link>
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      <g:mpn>120349548</g:mpn>
      <g:condition>new</g:condition>
      <g:availability>out of stock</g:availability>
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    <item>
      <g:id>120349491</g:id>
      <g:title>House Wieden</g:title>
      <g:description>&lt;p&gt;&lt;br&gt;&lt;strong style="background-color: rgb(255, 255, 255); color: rgb(34, 34, 34);"&gt;HOUSE WIEDEN&lt;/strong&gt;&lt;span style="background-color: rgb(255, 255, 255); color: rgb(34, 34, 34);"&gt; is a solo 82 page choose-your-own-adventure short story. &lt;br&gt;&lt;br&gt;&lt;/span&gt;Time: 45 min - 75 min&lt;br&gt;&lt;br&gt;You’re in Liberty, the new capital of Europe, which is where Sweden used to be. You were born in 1996 and so you do remember life before the internet. You recall calling friends on a landline to arrange meet-ups in the park and the growth of social media when you were a teenager. You remember your first job and losing it in 2026 to the first wave of AI. &lt;/p&gt;&lt;p&gt;You are 74 years old. You have no children or partner. You survived the huge European famine of 2040-2050, though it has left its mark. The polluted air gave you bad asthma and the poor diet at the time caused multiple autoimmune illnesses and frontal lobe dementia. You still remember everything, so it can’t be as bad as the doctors believe. That’s what you tell yourself anyway. Because of your health and financial situation, you can’t manage to live independently. As a result, you’ve been given a room at “Haus Wieden.”&lt;br&gt;&lt;br&gt;HOUSE WIEDEN is a solo choose-your-own-adventure game about surviving the horrors of getting old under capitalism. You will have to navigate dementia and your life in the elderly care facility. &lt;br&gt;&lt;/p&gt;&lt;p&gt;*Gore / Sexual Violence (18+)&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;</g:description>
      <g:price>20.00 EUR</g:price>
      <g:link>https://2084.bigcartel.com/product/house-wieden</g:link>
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      <g:mpn>120349491</g:mpn>
      <g:condition>new</g:condition>
      <g:availability>out of stock</g:availability>
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    <item>
      <g:id>120349425</g:id>
      <g:title>We Are Many</g:title>
      <g:description>&lt;p&gt;&lt;br&gt;&lt;strong style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);"&gt;WE ARE MANY&lt;/strong&gt;&lt;span style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);"&gt; is a solo narrative role-playing game about rage, strategy, and the impossible dream of political change. Includes a soundtrack on CD.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Time: 60 min&lt;br&gt;&lt;br&gt;&lt;br&gt;The year is 2070. The climate crisis, ignored for decades, finally broke the world. To save their economy, the global powers didn&amp;#39;t heal the planet- they simply blocked it out. They call it the Stratoshield: a man-made sunshade of sulphuric mist sprayed into the heavens by military jets. The temperature dropped, the skies turned a permanent, hazy grey, and the last chance for a green future died. Solar panels starved, renewable energy crashed, and the oil corporations, those architects of disaster, rose from the ashes with a new and terrifying power. They rebuilt the world in their image, herding the displaced billions into colossal mega-cities like Liberty, the new capital of Europe, a sprawling beast of a metropolis where 30 million souls fight for scraps.&lt;/p&gt;&lt;p&gt;This is the new world order. A two-party system, a gilded cage, where both choices serve the same corporate masters. The people are desperate, angry, and looking for a way out.&lt;/p&gt;&lt;p&gt;You are the campaign manager for an independent political movement that believes the system isn&amp;#39;t broken - it is working exactly as intended. Your goal is a political assassination. You have 16 weeks to take one of your own- a union organizer, a former street dweller, a disillusioned heir- and make them the next mayor of Liberty. You must rally the unheard, navigate a city of entrenched interests, and outmaneuver enemies who don&amp;#39;t just want to win the election.... they want to bury you and your cause for good.&lt;/p&gt;&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;/p&gt;</g:description>
      <g:price>25.00 EUR</g:price>
      <g:link>https://2084.bigcartel.com/product/we-are-many</g:link>
      <g:image_link>https://assets.bigcartel.com/product_images/428295129/wam+cover.png</g:image_link>
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      <g:mpn>120349425</g:mpn>
      <g:condition>new</g:condition>
      <g:availability>out of stock</g:availability>
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    <item>
      <g:id>120189303</g:id>
      <g:title>Trench Wars </g:title>
      <g:description>&lt;p&gt;&lt;br&gt;&lt;br&gt;&lt;strong style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);"&gt;TRENCH WARS: THE DESCENT &lt;/strong&gt;&lt;span style="color: rgb(34, 34, 34); background-color: rgb(255, 255, 255);"&gt;is a solo or two player grid based survival game that plays on any crossword puzzle.&lt;/span&gt;&lt;br&gt;&lt;/p&gt;&lt;p&gt;Time: 5 min - 15 min&lt;br&gt;&lt;br&gt;The year is 2084. Decades of climate collapse turned the surface into a scarred oven. The air grew thick and poisonous and lead to slow burial. Those who could afford it did the only logical thing and went below. First came reinforced sub-basements soon followed by sprawling bunker cities carved beneath the ruins of old capitals. Air scrubbers. Hydroponic towers. Sealed armories.&lt;/p&gt;&lt;p&gt;For the rich, this was survival but for everyone else, the surface became a death sentence. The wealthy built walls within walls to keep the poor out. Automated gun platforms rose in every corridor and grid-based artillery linked to seismic sensors covered every junction. The bunker cities became labyrinths of paranoia. They were safe only for those with the right codes and the right bloodline.&lt;/p&gt;&lt;p&gt;But even bunkers can’t hold forever. The suffering above boiled into desperation until starving crowds stole tunnel drills and breached the outer walls. No army marched. Just hungry people. The rich panicked and did what they always do - they left. Private spacecraft fired from deep silos. The billionaires fled toward orbiting habitats and rumors of Mars and abandoned everything. The reinforced walls, the stockpiled food, the water reclamation tanks and the climate-sealed clothes. All of it left behind and still humming. All of it still guarded by the same automated heavy artillery security system built to kill.&lt;/p&gt;&lt;p&gt;Now those bunker cities are tombs of plenty. High risk, high reward. A single run could feed a settlement for a year. That is why you are here.&lt;/p&gt;&lt;p&gt;You are a Digger. A soldier sent into the ruins to traverse the grid between the abandoned bunkers, the black squares. Start at the upper left corner and reach the lower right evacuation point. The weapons hunt you by your coordinates. Every step risks incoming fire. Every mistake doubles the fire. There is no retreat.&lt;/p&gt;&lt;p&gt;Only down.&lt;br&gt;&lt;/p&gt;</g:description>
      <g:price>15.00 EUR</g:price>
      <g:link>https://2084.bigcartel.com/product/trench-wars</g:link>
      <g:image_link>https://assets.bigcartel.com/product_images/428295063/Cover.png</g:image_link>
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      <g:mpn>120189303</g:mpn>
      <g:condition>new</g:condition>
      <g:availability>out of stock</g:availability>
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