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GAME JAM



ANALOG VIOLENCE GAME JAM

A design challenge about power, rupture, and the unthinkable.

The Overton window describes the range of ideas, policies, and language that the mainstream public finds acceptable at any given time. The window is not static. It moves, shrinks, or expands over time as societal values evolve, crises occur, or advocacy groups push the boundaries of public discourse.

This game jam exists to push that window.

We are inviting designers to create analog games about violence against the ruling class. Not as spectacle. Not as fantasy. As mechanically grounded exploration of what happens when unearned power meets organized resistance.

The goal is simple: make the unthinkable playable. Make the unspeakable discussable. Give players the space to rehearse, question, and sit with the consequences of structural rupture all without the filter of corporate media or algorithmic moderation.

Gore welcome!

Timeline

  • Start Date: August 1st, 2026

  • End Date: November 1st, 2026

  • Development Period: You will have three full months to design, prototype, and submit your finished analog game. Use this time to iterate, playtest, and refine your vision.

Submission

  • All submitted games have to be submitted here and will be made available for free to download, print, and share 

  • Selected standout entries will be announced and featured on the 2084 Instagram channel

Prizes

Cash prizes will be awarded to the top two submissions:

  • 1st Place: €1.000

  • 2nd Place: €500

Winners will also receive an official seal of approval and recognition on the 2084 platform and social channels.

Eligibility & Rules

  • Open to All: This jam is open to everyone, regardless of experience level. You can work solo or in a team.

  • Format: Your submission must be an analog game (tabletop RPG, a card game, a board game, a live-action role-playing scenario). No video games.

  • No Generative AI: We encourage you not to use artificial intelligence for generating content. The focus should be on your own creativity and mechanical design skills.

Judging Criteria

Submissions will be evaluated based on the following criteria:

  1. Mechanical Audacity & Accessibility: How bold and innovative are the game's rules? Are they easy to learn and teach, ensuring a low barrier to entry for new players? A great idea is nothing without clear, approachable mechanics.

  2. Political Clarity & Integration: How directly and effectively does the game engage with the theme of violence against the ruling class? The goal is to reach a broad audience and expose them to this idea in a way that is thought-provoking- not abstract, not purely fantastical. The game should serve as a tool for normalization through play.

Join the Community

  • Find a Team: Connect with fellow designers, ask questions, and share ideas in our dedicated Discord server.

The window won't shift itself.